db2a090acc
Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps
2025-09-13 05:19:37 +02:00
dfc9201f62
Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features
2025-09-13 03:30:15 +02:00
a8ff492aed
Pacxon ( #12 )
...
* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel
* Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel
* Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
2025-09-13 01:52:07 +02:00
aa73e54b3e
Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent
2025-09-11 05:09:24 +02:00
f229ff5b7d
Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features
2025-09-11 04:35:30 +02:00
f9cb59d182
Add HealthComponent to bullet and update various resources for skill upgrades
2025-08-31 15:17:47 +02:00
ead52f6d51
Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager ( #11 )
2025-08-31 15:17:11 +02:00
2d520a708f
Add SkillManager node to village levels and update references
2025-08-31 03:01:24 +02:00
021e984877
Add DamageNumberManager and DamageNumber for displaying damage feedback
2025-08-31 02:30:42 +02:00
4b7c38397c
Remove ProgressiveDamageComponent from village level
2025-08-31 02:13:45 +02:00
6d0e337bd6
Add ProgressiveDamageComponent to village levels and update .gitattributes
2025-08-31 02:12:56 +02:00
604520cad5
Wave enemies ( #9 )
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* Add enemy wave management and path following components
* cleanup
2025-08-31 02:08:35 +02:00
36d1cac284
Add PlayerGraphicsComponent to manage player sprite visibility based on movement abilities
2025-08-31 01:14:00 +02:00
53b5f968fd
Add achievement system with unlock and UI popup functionality ( #8 )
2025-08-31 00:50:53 +02:00
88c7a0a055
Movement refactor
2025-08-30 23:06:12 +02:00
d786ef4c22
Complete C# rewrite with working game in Editor ( #6 )
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* Refactor collectable components to C# and update resource scripts for consistency
* Update resource paths and refactor properties for consistency
* Refactor UI components to inherit from Control and update node paths for consistency
* Update node paths and group assignments for consistency across scenes
* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling
* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
* Refactor skill components and update resource paths for consistency; enhance skill management in scenes
* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling
* Add next level command and refactor player retrieval in GameManager; update scene files for consistency
* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states
* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions
* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00
d73931dad4
Update scene resources and improve health management logic
2025-06-12 23:36:34 +02:00
26af7a591d
Add terrain hit effects, progressive damage component, and update collectable signals
2025-05-29 01:00:19 +02:00
37b96c0f11
Add spaceship exit component, enemy wave trigger, and update various scene properties
2025-05-25 20:10:48 +02:00
bac0a8c5f7
Add spaceship interaction components and update player movement logic
2025-05-25 19:26:41 +02:00
129fc17f13
Add project configuration files and initial scene setup for level_village_4
2025-05-25 18:37:28 +02:00
7c0778702d
Fix scene path in village_3.tres and update level_scenes in game_manager.tscn; clean up whitespace in settings_menu.gd
2025-05-25 18:16:17 +02:00
7737c56e76
Remove debug print statements from save system for cleaner output
2025-05-25 16:25:58 +02:00
250fb18e16
Enhance save system functionality; improve game state management and session tracking
2025-05-25 16:06:59 +02:00
5da55f3718
Refactor HUD and level names for internationalization; update tooltip texts and descriptions
2025-05-25 15:16:55 +02:00
85f33e4cbe
Add audio settings management and integrate into UI; refactor input settings handling
2025-05-25 13:39:47 +02:00
5b793736f4
Add audio bus configuration for various sound effects and update main scene reference
2025-05-25 12:57:16 +02:00
bb96553026
Add ship movement and shooting mechanics; update flying ship scene with new components
2025-05-25 02:39:07 +02:00
fc5df3f07c
Update level name formatting in level_village_2 and connect death signals to UI screens
2025-05-24 19:29:38 +02:00
913e2039a7
Refactor death screen logic; update level resource scene path and add new levels to game manager
2025-05-17 00:33:27 +02:00
19e2953181
Update position of Child node in level_village_1 scene
2025-05-16 16:43:13 +02:00
f39cf573c0
Add level progression and UI updates; implement death screen and marketplace features
2025-05-16 16:42:48 +02:00
811372d5d3
Add hit component and effects; update player and enemy scenes to integrate hit feedback
2025-05-16 14:22:20 +02:00
4df243039a
Update level name and refactor player rotation handling; add rotation target variable
2025-05-12 11:58:30 +02:00
0f8e8e0984
new map layout
2025-05-10 02:37:20 +02:00
a95d96dcc9
Refactor scene structure and resource paths; add death and game over screens
2025-05-10 02:33:49 +02:00
04cce84c6c
Add death and game over screens to the scene; update export files and project settings
2025-05-09 02:16:38 +02:00
f75d05dde1
Refactor console and scene structure; update resource paths and add configuration handling
2025-05-03 19:49:23 +02:00
31078af974
Refactor HUD and Marketplace scene structure; update node paths and styling
2025-05-03 15:21:50 +02:00
9dabff474d
Add pause menu functionality and update collectable nodes with collision shapes
2025-05-03 15:10:50 +02:00
68f358feee
Add components to disable in Marketplace; update input handling for visibility toggling
2025-05-03 07:21:26 +02:00
c58cc7da88
Add collectable types and implement level unlocking mechanics; enhance player state management
2025-05-03 07:03:44 +02:00
218ef9fc19
Add Steam controller input manager and integrate with Steam API
2025-05-03 05:23:17 +02:00
63c5ad6cb5
Migration to 4.4
2025-05-03 04:42:03 +02:00
17387c32ea
Add tooltip component and integrate it into the scene; adjust audio volume for coin sound effect
2025-05-03 04:34:31 +02:00
1a6e3dea78
Add sound effects to lever activation and enhance enemy movement detection
2025-05-01 15:09:56 +02:00
29d8a93ece
Refactor HUD and marketplace layout for improved responsiveness and usability
2025-04-27 18:07:18 +02:00
fd78f4f5b3
Add marketplace component for skill unlocking and update related resources
2025-04-27 17:09:54 +02:00
49a652a5b1
Add skill management system with unlocker and save functionality
2025-04-27 14:15:03 +02:00
c3304408b9
Add HUD component and update player state management for lives
2025-04-27 02:02:03 +02:00